if (!window.Betrayal) window.Betrayal = {}; window.Betrayal.characters = { "Brandon Jaspers": { colorClass: "green", traits: [ {name: "Speed", values: [0,3,4,4,4,5,6,7,8], start: 3}, {name: "Might", values: [0,2,3,3,4,5,6,6,7], start: 4}, {name: "Sanity", values: [0,3,3,3,4,5,6,7,8], start: 4}, {name: "Knowl", values: [0,1,3,3,5,5,6,6,7], start: 3}, ], }, "Darrin \"Flash\" Williams": { colorClass: "red", traits: [ {name: "Speed", values: [0,4,4,4,5,6,7,7,8], start: 5}, {name: "Might", values: [0,2,3,3,4,5,6,6,7], start: 3}, {name: "Sanity", values: [0,1,2,3,4,5,5,5,7], start: 3}, {name: "Knowl", values: [0,2,3,3,4,5,5,5,7], start: 3}, ], }, "Father Rhinehardt": { colorClass: "white", traits: [ {name: "Speed", values: [0,2,3,3,4,5,6,7,7], start: 3}, {name: "Might", values: [0,1,2,2,4,4,5,5,7], start: 3}, {name: "Sanity", values: [0,3,4,5,5,6,7,7,8], start: 5}, {name: "Knowl", values: [0,1,3,3,4,5,6,6,8], start: 4}, ], }, "Heather Granville": { colorClass: "purple", traits: [ {name: "Speed", values: [0,3,3,4,5,6,6,7,8], start: 3}, {name: "Might", values: [0,3,3,3,4,5,6,7,8], start: 3}, {name: "Sanity", values: [0,3,3,3,4,5,6,6,6], start: 3}, {name: "Knowl", values: [0,2,3,3,4,5,6,7,8], start: 5}, ], }, "Jenny LeClerc": { colorClass: "purple", traits: [ {name: "Speed", values: [0,2,3,4,4,4,5,6,8], start: 4}, {name: "Might", values: [0,3,4,4,4,4,5,6,8], start: 3}, {name: "Sanity", values: [0,1,1,2,4,4,4,5,6], start: 5}, {name: "Knowl", values: [0,2,3,3,4,4,5,6,8], start: 3}, ], }, "Madame Zostra": { colorClass: "blue", traits: [ {name: "Speed", values: [0,2,3,3,5,5,6,6,7], start: 3}, {name: "Might", values: [0,2,3,3,4,5,5,5,6], start: 4}, {name: "Sanity", values: [0,4,4,4,5,6,7,8,8], start: 3}, {name: "Knowl", values: [0,1,3,4,4,4,5,6,6], start: 4}, ], }, "Missy Dubourde": { colorClass: "yellow", traits: [ {name: "Speed", values: [0,3,4,5,6,6,6,7,7], start: 3}, {name: "Might", values: [0,2,3,3,3,4,5,6,7], start: 4}, {name: "Sanity", values: [0,1,2,3,4,5,5,6,7], start: 3}, {name: "Knowl", values: [0,2,3,4,4,5,6,6,6], start: 4}, ], }, "Ox Bellows": { colorClass: "red", traits: [ {name: "Speed", values: [0,2,2,2,3,4,5,5,6], start: 5}, {name: "Might", values: [0,4,5,5,6,6,7,8,8], start: 3}, {name: "Sanity", values: [0,2,2,3,4,5,5,6,7], start: 3}, {name: "Knowl", values: [0,2,2,3,3,5,5,6,6], start: 3}, ], }, "Peter Akimoto": { colorClass: "green", traits: [ {name: "Speed", values: [0,3,3,3,4,6,6,7,7], start: 4}, {name: "Might", values: [0,2,3,3,4,5,5,6,8], start: 3}, {name: "Sanity", values: [0,3,4,4,4,5,6,6,7], start: 4}, {name: "Knowl", values: [0,3,4,4,5,6,7,7,8], start: 3}, ], }, "Professor Longfellow": { colorClass: "white", traits: [ {name: "Speed", values: [0,2,2,4,4,5,5,6,6], start: 4}, {name: "Might", values: [0,1,2,3,4,5,5,6,6], start: 3}, {name: "Sanity", values: [0,1,3,3,4,5,5,6,7], start: 3}, {name: "Knowl", values: [0,4,5,5,5,5,6,7,8], start: 5}, ], }, "Vivian Lopez": { colorClass: "blue", traits: [ {name: "Speed", values: [0,3,4,4,4,4,6,7,8], start: 4}, {name: "Might", values: [0,2,2,2,4,4,5,6,6], start: 3}, {name: "Sanity", values: [0,4,4,4,5,6,7,8,8], start: 3}, {name: "Knowl", values: [0,4,5,5,5,5,6,6,7], start: 4}, ], }, "Zoe Ingstrom": { colorClass: "yellow", traits: [ {name: "Speed", values: [0,4,4,4,4,5,6,8,8], start: 4}, {name: "Might", values: [0,2,2,3,3,4,4,6,7], start: 4}, {name: "Sanity", values: [0,3,4,5,5,6,6,7,8], start: 3}, {name: "Knowl", values: [0,1,2,3,4,4,5,5,5], start: 3}, ], }, "Monster": { colorClass: "monster", traits: [ {name: "Speed", values: [0,1,2,3,4,5,6,7,8]}, {name: "Might", values: [0,1,2,3,4,5,6,7,8]}, {name: "Sanity", values: [0,1,2,3,4,5,6,7,8]}, {name: "Knowl", values: [0,1,2,3,4,5,6,7,8]}, ], } }; // the below data is unused, but at least humans can refer to it for reference window.Betrayal.rooms = { "Abandoned Room": {doors: "4", floors: " gb", symbol: "o"}, "Attic": {doors: "1", floors: "u ", symbol: "e"}, "Balcony": {doors: "1", floors: "u ", symbol: "o"}, "Ballroom": {doors: "4", floors: " g ", symbol: "e"}, "Basement Landing": {doors: "4"}, "Bedroom": {doors: "I", floors: "u ", symbol: "e"}, "Bloody Room": {doors: "4", floors: "ug ", symbol: "i"}, "Catacombs": {doors: "I", floors: " b", symbol: "o"}, "Chapel": {doors: "1", floors: "ug ", symbol: "e"}, "Charred Room": {doors: "4", floors: "ug ", symbol: "o"}, "Chasm": {doors: "I", floors: " b"}, "Coal Chute": {doors: "1", floors: " g "}, "Collapsed Room": {doors: "4", floors: "ug "}, "Conservatory": {doors: "1", floors: "ug ", symbol: "e"}, "Creaky Hallway": {doors: "4", floors: "ugb"}, "Crypt": {doors: "1", floors: " b", symbol: "e"}, "Dining Room": {doors: "L", floors: " g ", symbol: "o"}, "Dusty Hallway": {doors: "4", floors: "ugb"}, "Entrance Hall": {doors: "3"}, "Foyer": {doors: "4"}, "Furnace Room": {doors: "3", floors: " b", symbol: "o"}, "Gallery": {doors: "I", floors: "u ", symbol: "o"}, "Game Room": {doors: "4", floors: "ugb", symbol: "e"}, "Gardens": {doors: "I", floors: " g ", symbol: "e"}, "Grand Staircase": {doors: "1"}, "Graveyard": {doors: "1", floors: " g ", symbol: "e"}, "Gymnasium": {doors: "L", floors: "ug ", symbol: "o"}, "Junk Room": {doors: "4", floors: "ugb", symbol: "o"}, "Kitchen": {doors: "L", floors: " gb", symbol: "o"}, "Library": {doors: "L", floors: "ug ", symbol: "e"}, "Larder": {doors: "I", floors: " b", symbol: "i"}, "Master Bedroom": {doors: "L", floors: "u ", symbol: "o"}, "Mystic Elevator": {doors: "1", floors: "ugb"}, "Operating Laboratory": {doors: "L", floors: "u b", symbol: "e"}, "Organ Room": {doors: "L", floors: "ugb", symbol: "e"}, "Patio": {doors: "3", floors: " g ", symbol: "e"}, "Pentagram Chamber": {doors: "1", floors: " b", symbol: "o"}, "Servants' Quarters": {doors: "4", floors: "u b", symbol: "o"}, "Stairs From Basement": {doors: "1", floors: " b"}, "Statuary Corridor": {doors: "I", floors: "ugb", symbol: "e"}, "Storeroom": {doors: "1", floors: "u b", symbol: "i"}, "Tower": {doors: "I", floors: "u ", symbol: "e"}, "Research Laboratory": {doors: "I", floors: "u b", symbol: "e"}, "Underground Lake": {doors: "L", floors: " b", symbol: "e"}, "Upper Landing": {doors: "4"}, "Vault": {doors: "1", floors: "u b", symbol: "e"}, "Wine Cellar": {doors: "I", floors: " b", symbol: "i"}, }; window.Betrayal.omens = [ "Book", "Bite", "Crystal Ball", "Dog", "Girl", "Holy Symbol", "Madman", "Mask", "Medallion", "Ring", "Skull", "Spear", "Spirit Board", ]; window.Betrayal.items = [ "Adrenaline Shot", "Amulet of the Ages", "Angel Feather", "Armor", "Axe", "Bell", "Blood Dagger", "Bottle", "Candle", "Dark Dice", "Dynamite", "Healing Salve", "Idol", "Lucky Stone", "Medical Kit", "Music Box", "Pickpocket's Gloves", "Puzzle Box", "Rabbit's Foot", "Revolver", "Sacrificial Dagger", "Smelling Salts", ]; window.Betrayal.events = [ "A Moment of Hope", "Angry Being", "Burning Man", "Bloody Vision", "Closet Door", "Creepy Crawlies", "Creepy Puppet", "Debris", "Disquieting Sounds", "Drip ... Drip ... Drip ...", "Footsteps", "Funeral", "Grave Dirt", "Groundskeeper", "Hanged Men", "Hideous Shriek", "Image in the Mirror", "Image in the Mirror", "It is Meant to Be", "Jonah's Turn", "Lights Out", "Locked Safe", "Mists from the Walls", "Mystic Slide", "Night View", "Phone Call", "Possession", "Revolving Wall", "Rotten", "Secret Passage", "Secret Stairs", "Shrieking Wind", "Silence", "Skeletons", "Smoke", "Something Hidden", "Something Slimy", "Spider", "The Beckoning", "The Lost One", "The Voice", "The Walls", "Webs", "What the...?", "Whoops!", ];